Accepted Papers





ICGJ 2016 Accepted Papers, Showcase Games and Award Winners


Full PaperAuthors
Design Constraints in Game Design — Case: Survival Mode Game Jam 2016 (Best Paper Award)Annakaisa Kultima, Kati Alha and Timo Nummenmaa
Big Team Game JamsElias Farhan and Dr. Mela Kocher
Improving Social Skills through Game Jam Participation Peter Smith and Clint Bowers
Understanding a Community: Observations from the Global Game Jam Survey DataThomas Steinke, Max Linsenbard, Elliot Fiske and Foaad Khosmood
Short / Position PapersAuthors
Global Game Jam as IT-Community Development BoostAlexey Izvalov, Serhii Nedilko and Vitalii Nedilko
Informal STEM Learning in Game Jams, Hackathons and Game Creation EventsAllan Fowler
Using Sentiment Analysis to track reaction to the Global Game Jam ThemeBrian McDonald and David Moffat
The Value of Game Prototyping Projects for Students and IndustryJohanna Pirker, Annakaisa Kultima and Christian Gütl
Deciphering Hackathons and Game Jams through Play (Best Paper Award)Lindsay Grace
Ethos of location and it's implication to the motivators of Games Jam participantsNia Wearn and Brian McDonald
A better recipe for game jams: using the Mechanics Dynamics Aesthetics framework for planningParis Buttfield-Addison, Jonathon Manning, Tim Nugent and Jason Imms
No One Way to Jam: Game Jams for Creativity, Learning, Entertainment, and ResearchRichard Eberhardt
Showcase FinalistsCreators
ValhallaElliot Fiske, Thomas Steinke and Max Linsenbard
Something DeepAlexey Izvalov
Advanced DodgeballRyan Zappulla, Philip Blankenship and Chris Harris
Showcase Honorable MentionsCreators
The Devil Among UsDarren Reed, Peter Cowling, Emma Brassington, Sebastian Deterding, Jonathan Hook, Vicky Hodge, Marian Ursu, Sam Devlin and Mark R Johnson
Bedtime: A GGJ ShowcaseKeenan M. Reimer and Jennifer E. Reimer
Crowd FiendCory Williams, Chris Mondok, Jason Marciniak, Ryan Smith, Robert Foder, Kevin Bartlam, Trevor Carter and Brian Thompson