The
showcase presentation is a unique opportunity for selected game jam
participants to demonstrate the games created during a game jam. The showcase
is aimed at meeting the following goals:
- Provide an opportunity for game jam participants from a
variety of backgrounds (HCI, computer science, game design, fine arts) to
demonstrate their game design and development skills at an international conference.
- Provide
the conference attendees with engaging and playable games that demonstrate
the power and possibilities for innovation in game design within the context
of game jams.
The overall criterion
that ICGJ will use for recognition is the following:
Games
that best reflect what is achievable in game jams. We aim to recognize games that push boundaries in technical achievement, design
innovation, education or research mechanisms. Such games should demonstrate the
value and contribution of game creation events. As most game jam games are
considered prototypes, the level of production quality or polish is not as important as the innovation and potential for
future impact.
Eligibility:
1. Submitters must have created the game during
a game jam, hackathon, game competition or other time-limited, game creation
event such as the Global Game Jam, Nordic Game Jam or Ludum Dare. There is no
requirement for the game to be digital.
2. The event in which the game was created had
to have started no earlier than February 1, 2015, i.e. the past 12 months.
3. Only the event version of the game is
submittable, even if the game has been worked on further since the event.
4. The event version of the game must be
playable by a remote jury using popular platforms like PC, Mac, iPhone or
Android. There is no strict requirement on
the platform, but if the ICGJ jury members can’t reasonably facilitate the game
experience it is less likely to be selected.
5. Submitters must also upload a 2 page PDF
document in ACM format with an explanation of how the game meets the overall criterion. Use specific examples with references to the game and relevant
literature to build an argument.
The showcase presentation will follow a two stage
process:
- Participants will submit their game to the conference. A jury will
evaluate these submissions. A small number of finalists (likely 3 or 4) will
be selected to attend the conference, and make a 10-minute presentation about their games.
- Each finalist will be expected to send at least one member to
attend the conference to demonstrate the game and to take part in a
presentation and award ceremony.
Attendance at the
conference is mandatory for selected games to reach stage 2 of the above
process.
The jury may also
select a number of games as honorable mentions. These games and their creators
will be mentioned in the program with
links to games being displayed on the ICGJ website. Attendance is not required for honorable mentions.
Important
Dates:
- Extended Submission deadline: 8 February, 2016 (11:59
PM PST)
- Notification deadline: 29 February 2015
- Publication-ready deadline: 6 March 2015
- Submission Details:
- Online Submission: Easychair https://easychair.org/conferences/?conf=icgj2016
- Template: ACM SIG format (PDF) https://www.acm.org/publications/proceedings-template
- Submission Format: 2 page PDF paper, Game
Demonstration, Video Trailer, and proof that the initial game was created
during a game jam.
- Submissions are not anonymous and should include
all author names, affiliations, and contact information
- Selection process: Juried
- Chair: Allan Fowler
(Kennesaw State University)
- Judges:
- Alessandro Canossa (Northeastern University)
- Alexander Zook (Blizzard)
- Chad Toprak (RMIT University)
- Drew Davidson (Carnegie Mellon University)
- Ian Schreiber (Rochester Institute of
Technology)
Preparing
and Submitting your Showcase Presentation Submission
Showcase Presentation submissions must be submitted via the Easychair
System by 2 February 2016, 5:00 pm PST. The submission must include:
- A demonstration of the game: Depending on the hardware required to play the
game, the demonstration must be either an executable or install
file (under 50MB in size zipped) to be submitted directly via the
Easychair interface, or in the event that the submittable game is larger
than 50 MB, a link to a web accessible zip file should be submitted.
Submitting a play-through video, though not required, is strongly
encouraged.
- A link to a brief video 'trailer' that
gives an overview of the game (2 minutes long maximum).
- Extended abstract: Participants should submit a
non-anonymized paper (2 pages) written in the ACM
SIG Proceedings format. Paper should include:
- An overview of the game itself, and the design
and development process, with screenshots/images of play.
- Positioning of
the game in terms of related work, including references and outlining the
game's unique contribution (see game categories above for more detail
about each category's guidelines).
- Acknowledgment of
any assistance drawn from outside (advisors, faculty, domain experts,
existing solutions, users, etc.)
- Proof of origin: To be eligible for the Showcase
presentation, all participants must provide a link to the original
submission.
All submissions must
be in English and must include the title
and author information, including author affiliations. Please be sure that
submissions do not contain proprietary or confidential material and do not cite
proprietary or confidential publications. Due to tight publication schedules,
revisions will not be possible. The submitted PDF version will be considered
the final version of the paper.
There
is no strict requirement on team size, but team size will be taken into
consideration when judging and larger teams will be expected to produce more
ambitious submissions. While not a mandatory requirement, it is strongly
encouraged that the teams leverage multi-disciplinarily and diversities of all
kinds.
Sensitive
Material/Intellectual Property
Submissions
should not contain sensitive, private, or proprietary information that
cannot be disclosed at publication time. Submissions should NOT be
anonymous. However, confidentiality of submissions
will be maintained during the review process. All rejected submissions will be
kept confidential in perpetuity. All submitted materials for accepted
submissions will be kept confidential until the start of the
conference, with the exception of title and author information which will
be published on the website prior to the conference.
Submissions
should not contain any intellectual property that the author(s) do not own or
have the rights to use. Any submissions that contain intellectual property that
the authors do not own or have the rights to use, will be disqualified.
At
the Conference
Finalist
submissions for each of the categories will be invited to attend the conference to present their games.
Participants
should be prepared to bring along a playable demo of the game and all necessary
hardware for a showcase session. At the conference,
each finalist will give a brief (5-10 minute) presentation about their game.
After
the Conference
Accepted
Showcase Presentations Extended Abstracts will be distributed in the Conference
Extended Abstracts, available on USB and in the ACM Digital Library.